I grew up with BASIC and Turbo Pascal. My first programs were very simple graphical games. I still miss the era of BGI and BASIC’s painting commands. Those graphics were neither beautiful nor fast, but they were simple. Simple enough for a kid with only elemental geometry knowledge to build something exciting.
Even today, whenever I want to prototype or visualise something, to experiment with generative art or to write a toy graphical app – I feel nostalgic for the old days.
Sure, there is SDL2 and Qt and JavaScript Canvas and Löve and many others. But how hard could it be to build our own cross-platform graphical library from scratch? Minimal cross-platform graphics
so.cl
Rascals are always sociable, and the chief sign that a man has any nobility in his character is the little pleasure he takes in others company. Arthur Schopenhauer